I specialize in the creative phase where vision meets geometry.

From the first idea to a clean 3D model ready for engineering handover, without losing what made the design worth building in the first place.

01. Product Design

I create concepts that balance modern aesthetics with real user needs. You get precise CAD models that communicate your vision clearly to engineering and production teams.

- Rhino 3D surface modeling
- Form and proportion exploration
- Design intent optimization
- Clean data for a smooth handover

02. Automotive & Mobility

Vehicle and transportation design is where proportions, surface quality, and emotional response converge. I develop concept vehicles from proportion studies to design intent models, with a focus on Class A surface quality and the visual language that makes a design feel inevitable.

- Advanced surface modeling
- Vehicle concept development
- Proportion studies and form exploration
- Design intent models for engineering review

03. Yacht Design

Yacht design operates at the intersection of architecture, hydrodynamics, and luxury product design. I develop hull concepts, deck layouts, and exterior styling for sailing and motor yachts bringing the same standard of surface quality and formal rigor that I apply to automotive and product work.

03. High-End 3D Visualization

See the product before it exists. I create photorealistic renders for investor presentations and marketing, using Keyshot, V-Ray, and AI-assisted tools for rapid iteration and fast decision-making.

- Photorealistic product rendering
- Architectural and interior visualization
- Marketing and presentation materials
- Rapid iteration with AI-assisted tools

04. Graphic Design & Branding

Visual identities that hold together across every touchpoint. Logos, core graphic elements, and brand systems that communicate clearly without overexplaining.

Engineering Handover

I don't handle the engineering, but my models are meticulous. I deliver clean 3D data organized so your engineering teams can take over without wasting time on geometry fixes.

SKILLS

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